I have a hardware that I would like to use in VR application made with Godot. To use such a device you need to add in Steam VR some OPENXR API layers (Settings-> OpenXR ->Manage OPENXR API layers ). The problem is that from Godot I do not receive any data from the device. Should I refer to those layers also from Godot? At the moment I have a scene that works with other external devices (not requiring API layers).
Thank you for the help!! 😃