Im trashing around and maybe the reason I cant seem to get to work $Camera2D.make_current() or $Sprite2D.visibility=true (examples) is because I'm attaching an autoload script to the Node Parent of my scene, since if I attach a non-autoload script with the same code the children work without any issues.
Can I attach an autoload script to a node and reference its children?
You can not attach an autoload script to a node. This would just break everything. Autoloads are supposed to sit at the root of the scene tree.
- Best Answerset by The_fail
The_fail no. you define your autoloads in project settings. an autoload runs OUTSIDE the scene, don't try to add it to a node.
the advantage of an autoload is that:
1 - it runs outside the scene, so you can use it to store data between levels and load levels.
2 - you can access it from any script by name. I use one to store scenes and materials like bullets, explosions and enemies and spawn them in the scene.
Be careful. Some people here hate autoloads.
DaveTheCoder
Well I'm a beginner at GODOT, but autoloads seem very usefull.
I have one autoload where I store data that different scenes will edit in every level, I dont really know any easier alternatives.
My autoload also has slow-mo functions so any scene can call them.
The_fail autoloads seem very useful
I agree.