Hello everyone,
I'm new to using Godot 4 and I'm currently working on a top-down RPG. However, I've run into a strange scaling issue that I'm hoping to get some help with. Everything in my game appears to be half the size it should be. For example, in the attached image, you can see the intended size of my character on the left and its actual size in the game on the right:
I've already checked the scale of the root node, and as shown in the screenshot, it seems to be set correctly. My next thought was to look into the project settings, and I've attached a screenshot of those settings as well. However, I'm still struggling to pinpoint what's wrong.
I'm wondering if it could be related to the import settings of my assets or something else within the project settings that I might have overlooked. If anyone has experienced a similar issue or has any suggestions on what else I could check or adjust, I would greatly appreciate your input.
By the way, every tile is supposed to be 32px by 32px.