Hi, I'm hoping someone can clear up how autoloads work with exported variables.
Example: I have a simple autoloading script with an export variable for a PackedScene, which is set in the editor.
When I setup the autoload on MyAutoLoad.cs (ie the script), the PackedScene is null.
But when I attach the script to a node and then use that in the autoload, it works fine.
It feels like both options should work, so I'm guessing there's something I don't understand here.