• Godot HelpPhysics
  • Can't figure out how to get PhysicsServer2d to callback when bodies collide

Hi all, I was wondering how it’s possible to have the bullets report collision against each other in this example:

godot-demo-projects/2d/bullet_shower at master · godotengine/godot-demo-projects · GitHub.

Ive set the collison mask to 1, and when i debug draw collisions i can see them but i can’t get them to run a callback upon collision.

Ive tried this to no avail:
https://stackoverflow.com/questions/71634409/collision-detection-and-overlapping-detection-in-same-node-part-2