- Edited
(image did not appear in deleted post so I'm trying again)
As show below, I created an instance of a scene that has several child-nodes. It is not loaded into the scenetree yet.
I'm trying to attach a script to one of the scene's children but after attaching to the scenetree (only for troubleshooting here, it is actually added later), it does not show up in the child-node when I look at the Remote scenetree.
(note: I use the word 'node' to describe aspects in my code that have nothing to do with Godot-nodes; it's a legacy issue)
update: I have found that I can't change any properties of an instanced node before calling add_child
----Since I want to setup all of my nodes and THEN attach the base node to the scenetree, this is a problem. If I add my nodes
---- piecemeal to the tree, then the script in each one will fire before I can install other ones.
----(even though; I CAN change properties after add_child, but still can't attach a script. Perhaps this is because it's a packed scene?