- Edited
Hi,
I commonly create a scene and attach a script to it. Even for simple "Node" types, without any child nodes. But you can also instantiate scripts directly in the editor without a special scene for it. Then, godot will create a new node and attach the script.
But there is a difference if you open the scene in with a text editor.
The first time, a packed scene resource is referenced. The second time, the script is referenced directly.
The question is, what are the up or downsides of both methods? Especially for scenes without any child nodes. I would guess the performance is better without a packed scene.