Hello,
So I've been using Godot 4 for a couple of days now and needed help on implementing this Resident Evil camera on Godot 4 where the cameras are static, and the view changes as the player moves into different areas/sections of the scene.
I've been searching for the right tutorial for this online, but was unsuccessful in my search due to the videos being outdated.
Please, I would greatly appreciate it if you'd explain to me how to implement this on Godot 4. Thanks you.