So, I'm using the C# version of godot because I know and like that programming language more than the Python-esque GDScript. But there is one thing which I envy from GDScript. That you can easily access the Node references by just clicking and dragging the node into the editor.
In c#, you always have to type out the GetNode<node type>("nodename") method.
For those who also use C#, don't you have a nice way of speeding up this process? Some Protip.