Hello!
I am new to Godot and I am trying to import trees made in blender from a tutorial called "Easy Geometry Nodes - Low-poly Stylized Trees BLENDER 3.0"

The final product has several materials that are made by using the Noise Texture node feeding into the Color Ramp node which determines the material colour.
When the colour is solid it imports into Godot without an issue but having Color Ramp, Noise Texture or both determining the material colour causes it to not import in Godot.
I am using Blender 3.6 and Godot 4.2 (stable).

Has anyone had this issue before? Does anyone know what I could be doing wrong?

Thank you!

  • xyz replied to this.

    GodotGal This is an export problem, rather than import one. You can't really export procedural shader networks out into common game asset formats. Your best bet here is to convert the procedural 3D noise texture (including the remap ramp) into a plain 2D bitmap either by baking or otherwise, and then do the export.