in godot 3 it was very simple but it seems to have been changed in godot 4
in my code the connect function does nothing
`@onready var animation = $fade/fadeanim
func _process(delta):
if Input.is_action_just_pressed("click"):
$fade.show()
animation.play("fadeout")
animation.connect("animation_finished", _on_animation_finish)
if is_hovered():
$AnimationPlayer.play("rainbw_strt")
if not is_hovered():
$AnimationPlayer.play("white")
func _on_animation_finish(fadeout):
get_tree().change_scene_to_file("res://node_3d.tscn")`