I am trying to learn how to create iOS plugin for Godot engine. I just created simple iOS plugin which stores some key value data in UserDefaults and retrieve it. Here are the steps which i followed

1. Download Godot source code from master branch
2. `brew install scons`
3. cd to Godot source code directory in terminal and ran `scons platform=ios target=template_release -j4 `
4. Open xcode and selected static library for iOS
5. Go to the downloaded godot-repo, navigate to platform / iOS folder and add this path to Build settings => Header Search Paths in Xcode
6. Add the required code to my objective-c file & selected my iOS simulator and ran Command + B for the library to be build which is successfull
7. Create my Godot poject in Godot editor and created a bin folder
8. Found the libmystatticlib.a from my iOS project and copy pasted it to the bin folder of my iOS project
9. Create a folder called iOS and inside that a plugins folder. In pulgins folder created `.gdip` file and copied the code from docs and refactored it according to my needs
10. In Godot, click project => Export => Add iOS => Click Fix Import Error => Added bundle identifier & App Store team id
11. Created a button in Godot tscn and added pressed listener to gdscript file
12. On button pressed code , added the followed code
var bridge = load("res://ios/plugins/MyStaticlib.gdip").new()
bridge._save_value("Hello", "keyhello")

When i try to export my godot project for iOS i keep getting error saying Invalid plugin config file MyStaticlib.gdip

Which step am i doing wrong. Please help

Here is the sample ios plugin repo
Here is the sample godot projectn repo