This is probably a newbie question, but my omnilight doesn't turn on? I am working on a fairly dark scene with no sun, so it's difficult to design the world when it's pitch black, minus a very dim glow from the dynamic fog.
My lights are not showing in 3D
maybe check if its hidden or if range or energy values are more than 0
Already did. Hm...
Nerdzmasterz it's difficult to design the world when it's pitch black
Until you fix the OmniLight3D, you could temporarily add ambient lighting.
Nerdzmasterz maybe take a screenshot, it will be easier to see what's wrong
Not sure what good it will do, I figured I am just doing something really, really dumb here.
Yeah that didn't help. Are you using sprite3d's by any chance or 3d models
- Edited
3D models.
Ugh... Godot 4.x... I honestly find you far more annoying than your predecessor.
Nerdzmasterz Yeah sometimes it’s true
Nerdzmasterz did you try switching renderers? And do they not work in other projects or only this one?
Just this project, I have it set for VR. As such, I'm not completely familiar with the renderers yet. I just wanted something to test Godot 4 with. I understand Oculus is actually an Android device, does that matter?
I had a few problems with lighting in Godot, but with light baking, from my understanding you're not using Baked Lights, am I right?
I honestly don't know how to make lights dynamic or static yet, so it's whatever it is by default.
check these buttons:
they add virtual lights to viewport if none is found in the scene tree
I have environment on but sun off as I have no sun. Does that matter?
- Edited
You can add ambient lighting like this:
WorldEnvironment/Environment settings:
Ambient Light
Source: Color
Color: white (255,255,255,255)
Energy: 1
Nerdzmasterz I understand Oculus is actually an Android device, does that matter?
yes, without a doubt. Also, is it that no omnilights work, or just one of them doesn't?
I haven't tried with other lighting yet... but by default the first one did nothing.
I do have a question, tho. I have created a new environment with a node so I could use a different sky. Would that change anything?
from my understanding the buttons work the opposite way: they add env and light if there's none in the scene
sometimes they messed up my viewport lighting
- Edited
Oh my gosh. I deleted the environment, and increased the light size, then turned on the sun. Now it works.
Now I just have to get my skybox to work. It seems so weird that I can't just make a CG box and add different textures to the sides. If I go back to an environment, the light stops working again.