This is probably a newbie question, but my omnilight doesn't turn on? I am working on a fairly dark scene with no sun, so it's difficult to design the world when it's pitch black, minus a very dim glow from the dynamic fog.

    Nerdzmasterz it's difficult to design the world when it's pitch black

    Until you fix the OmniLight3D, you could temporarily add ambient lighting.

    Yeah that didn't help. Are you using sprite3d's by any chance or 3d models

    Just this project, I have it set for VR. As such, I'm not completely familiar with the renderers yet. I just wanted something to test Godot 4 with. I understand Oculus is actually an Android device, does that matter?

      I had a few problems with lighting in Godot, but with light baking, from my understanding you're not using Baked Lights, am I right?

      I honestly don't know how to make lights dynamic or static yet, so it's whatever it is by default.

      check these buttons:

      they add virtual lights to viewport if none is found in the scene tree

      I have environment on but sun off as I have no sun. Does that matter?

        You can add ambient lighting like this:

         WorldEnvironment/Environment settings:
                Ambient Light
        		Source: Color
        		Color: white (255,255,255,255)
        		Energy: 1

        Nerdzmasterz I understand Oculus is actually an Android device, does that matter?

        yes, without a doubt. Also, is it that no omnilights work, or just one of them doesn't?

        I haven't tried with other lighting yet... but by default the first one did nothing.

        I do have a question, tho. I have created a new environment with a node so I could use a different sky. Would that change anything?

        Nerdzmasterz

        from my understanding the buttons work the opposite way: they add env and light if there's none in the scene

        sometimes they messed up my viewport lighting

        Oh my gosh. I deleted the environment, and increased the light size, then turned on the sun. Now it works.

        Now I just have to get my skybox to work. It seems so weird that I can't just make a CG box and add different textures to the sides. If I go back to an environment, the light stops working again.