Hi all, quick question but I'm not finding any info online anywhere. I've got an autoloaded script that spawns in player characters, but when I spawn the player it doesn't show up in the map and I can't even run the _ready() code.
I'm suspecting that it's because the player isn't set to the child of the root node, but I'm not really sure.
So if I am instantiating a player object using an autoloaded script, do I need to set it as a child of a root node? If so, how do I actually set that? I can't find good info for setting an object to a child of a specific node.