Hi, i'm using tween on a Node3D for the movements in my project.
tween.tween_property(cam_target, "position", temp_v,T_SPEED)
tween.parallel().tween_property(cam_target, "global_rotation_degrees",
Vector3(0,90,0),1.5).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUINT)
there are 4 tweens like that for each direction 90,-90,0,180 and it works fine but when i reach 360° or -360°, the Node3D do a full 360° before going on.
i tryed to change my cam_target.rotation.y using lerp_angle, or other algos with or without tween but nothing worked as expected.
could you tell me how to do it? so my camera can smoothly turns toward west, east, north and south.
thanks