Ive been doing some research on making an Android game that will call GPS location data to place your player on a map based on the longitute and latitude of the device. Seems like not a hard ask functionally and some old video tutorials do show how its done.

From what Ive seen there isnt anything builtin to handle this using GDscript without a plugin. Which brought me to this...
Godot-GeolocationPlugin-Android

Has anyone reading have any experience with this plugin?
Or if it works with the newest version of Godot?

The README.md file says it's compatible with Godot 3.5.1.

If you don't have a lot of experience with Godot, I suggest trying the plugin using Godot 3.5.1 first. If you get it working, then upgrade the project to a later version of Godot (if you want to).

  • dal replied to this.

    DaveTheCoder

    Yeah I had read that. I was about to install the earlier version to test.
    Was seeing if the community had tried it out and had any tips.
    I am new to Godot and Im trying to learn.