Ive been doing some research on making an Android game that will call GPS location data to place your player on a map based on the longitute and latitude of the device. Seems like not a hard ask functionally and some old video tutorials do show how its done.
From what Ive seen there isnt anything builtin to handle this using GDscript without a plugin. Which brought me to this...
Godot-GeolocationPlugin-Android
Has anyone reading have any experience with this plugin?
Or if it works with the newest version of Godot?