I tried to make a little video of my game and i had no clue Godot has native video recording capabilities so naturally i opened OBS.
Since my machine is lowish i had terrible FPS, i went for lossless compression and MKV format and still not much improvement.
To make things worse, after i recorded the videos NONE of my video editors wanted to accept them. My video converters did not accept them either.
Lucky i finally managed to convert them to mp4 with a program that just splits videos and later edited them after hours of converting.

Now this morning i open Godot to check for something and i notice that on that icon it sais Movie Writer, i activate it, i read the online documentation saying that this should NOT be used for gameplay because OBS is better bla bla etc. I start the scene and everything is in slow motion ... like i'm playing Max Payne or something. I naturally said to my self ... hah ... i knew this was gonna be horrible ... this could never work on top of everything better than OBS on top of the game. I close everything, i open the video and voila ...stable 30fps, no lag, no chopping, no slow motion in the video. It's avi and i can edit it with everything and small size. The drop in quality is barely noticeable and i believe that is because there is a setting somewhere that i ignored that said it drops the quality to like 70% 🙃

I can't upload the video, limit seems to be 2 mb

This engine is so underrated. Another thing is i just noticed that for whatever reason i named half of the files for the Prologue level as level0 and the other half as level1. Including some assets that where in the said level and materials. I was thinking to myself "there is no way this engine is going to be able to rename everything correctly and not mess something up". But voila ... sometimes it hang up for a bit ...froze ...but after 1-2 minutes did it's job correctly, every, single, time.

    Catalin

    As for OBS and MKV/MP4. there's a feature called "Remux" where you can convert MKV to MP4. I use it all the time. super fast. You can find it under "File/Remux Recordings"

    But yeah, the video feature in Godot is great.

    Currently we don't support direct uploaded videos on the forum I'm afraid. This is however something that's being looked at. So for now you would need to embed the video from another source (like YouTube, Vimeo etc. ).

      Related to this, what's the usual workflow to create gifs from your game? Do you record it with Movie Writer and then use an external tool to turn it into a gif or is there a better/simpler way?

        Catalin Personally I use the Instant Replay feature that comes with Geforce Experience. Not sure what it's called. But the quality is great.

          correojon Related to this, what's the usual workflow to create gifs from your game

          Back in the blessed old days of W7, I used to use a wonderful program called VirtualDub to record, process and convert videos to .gif. The second version is out now.

          On W11 I'm experimenting with OBS and Shotcut. But I will probably go back to VD2. For those options that will be unavailable in Godot. By the way, GIMP 2 can manipulate (compress and crop) anim .gifs.

          Toxe Personally I use the Instant Replay feature that comes with Geforce Experience.

          I try not to use spyware if possible.

          • Toxe replied to this.

            Toxe You are using Windows 11 though.

            Yep. And there is a difference: disable tracking in only one program (even if it's a system) and specifically install spyware with several others. 🔍

            My plan is to switch to Win LTSB when I get stability in this changing world with a permanent residence and an real estate workstation. 🏘️

            MikeCL Thank you, wish i knew that, would have saved me hours

            correojon it's a free website (ezgif.com) i upload there all the images then it does everything, speed size etc

            Toxe I install the driver then i delete everything. I don't like that it opens so many containers/processes in the background. And i don't fancy things capturing anything 24/7 on my pc

            • Toxe replied to this.

              Catalin And i don't fancy things capturing anything 24/7 on my pc

              You can start/stop capture manually and disable it when you don't want to use it.

                Toxe It's always running in like 6 processes in the background, monitoring the games you are playing for optimizations and the overlay for screen capture

                • Toxe replied to this.

                  correojon i use peek. yes it's deprecated, but it takes 0.51 brain cells to use, and that's a rare feature in the open source world. my only complaint is the GUI is ugly as sin, and another reasonable complaint is it doesn't support windows. if you're cool, the second problem is a non-issue.

                  i am open to (non-deprecated) alternatives (for linux systems).