Hey everyone,
I started working with Godot a short while ago, worked through the space shooter tutorial on youtube from CodeNMore, which is quite excellent I think, and started my own little test-project.
I've already learned a ton of things, but let's face it, compared to what I still have to learn that's like the solar system in the Godot Galaxy.
I seem to struggle with the easiest things sometimes, try to see if ChatGPT is helpful (but not at all, if you ask me) or what good ol' internet is bringing up, but seems this is a way to waste time instead of coming forth.
So I'd like to ask the real pros for help here.
First thing I like to ask (solve) is the sizing problem with my inventory scene.
So I have a 2D project and my first 2D scene with a simple Sprite2D as background. When having the original Node2D as root node, drag and dropping my inventory scene (which is pretty simple just a GridContainer and some Panels horizontally alligned) looks fine and the same size, like in the editor (compared to the "camera rectangle"), but when making the Sprite2D the root node, the inventory scene is resized to a small size. Why is that? Shouldn't it stay at the same size as in the editor window? Same goes for the HUD, which is just some simple MenuButton, a Spacer and a Label.
I kinda understand the principle of parent, children and relativity (esp. when it comes to positioning) but for the sizing I really see to miss something.
Anyone might have some kindness and explain this to me and where my lack of understanding is?
Many thanks,
Frank