I'm working on a 3D game and I intent to use Dialogic to save myself the trouble of making a dialogue system from scratch.
The problem is that I want a talking animation to play on the 3D character as he talks with Dialogic, I already have the animation made and ready to be played using an animation tree, but I can't seem to find where Dialogic signals are to reference them in the script.
Whenever I tried using signals before, I could connect them through Godot's own UI, but I can't do that with Dialogic thus I have to connect through code myself, but I can't find them.
I'm trying to use event_started
and text_complete
or any signal that fires when a text box start and ends.