I'm working on a 3D game and I intent to use Dialogic to save myself the trouble of making a dialogue system from scratch.

The problem is that I want a talking animation to play on the 3D character as he talks with Dialogic, I already have the animation made and ready to be played using an animation tree, but I can't seem to find where Dialogic signals are to reference them in the script.

Whenever I tried using signals before, I could connect them through Godot's own UI, but I can't do that with Dialogic thus I have to connect through code myself, but I can't find them.

I'm trying to use event_started and text_complete or any signal that fires when a text box start and ends.

Here's a link to where I found these signals

Found the answer after asking this question in the Dialogic discord server, one of the Dialogic devs sent me this link, give it a look if you're having a similar problem.