Hello everyone. Ive looked everywhere about this, but couldn
t find a good answer for it.
I'm currently using voxelGI but couldn't find a way of doing that in the docs.
One option would be using reflection probes and sampling a few pixels from their cubemap to use as an estimation of the light level.
But I couldn't find a way of sampling the reflection probes, and there doesn`t appear to have a documentation about how to do it anywhere.
Do someone know a way to make it work on Godot?