Hello everyone. Ive looked everywhere about this, but couldnt find a good answer for it.

I'm currently using voxelGI but couldn't find a way of doing that in the docs.

One option would be using reflection probes and sampling a few pixels from their cubemap to use as an estimation of the light level.

But I couldn't find a way of sampling the reflection probes, and there doesn`t appear to have a documentation about how to do it anywhere.

Do someone know a way to make it work on Godot?

Are you trying to sample it in a shader or in a script?