- Edited
Hi,
How do I integrate Google Play Games Services (PGS) V2 with Godot 4, particularly Sign-In and Cloud Save? I want to implement optional Cloud Save feature for my Android game. I found some plugins but only for Godot 3.x, and if I found anything for 4.x, I don't seem to see the Cloud Save feature, or at best still using PGS V1. I need V2, not V1, because V1 relies on the user to install/not disable Play Games app in their phone.
If there is none, is there a guide on how I integrate the Android dev environment with Godot's GDScript? Maybe I can trying something on my own instead, if my skill allows, that is, lol.
Thanks in advance.