Hi,

How do I integrate Google Play Games Services (PGS) V2 with Godot 4, particularly Sign-In and Cloud Save? I want to implement optional Cloud Save feature for my Android game. I found some plugins but only for Godot 3.x, and if I found anything for 4.x, I don't seem to see the Cloud Save feature, or at best still using PGS V1. I need V2, not V1, because V1 relies on the user to install/not disable Play Games app in their phone.

If there is none, is there a guide on how I integrate the Android dev environment with Godot's GDScript? Maybe I can trying something on my own instead, if my skill allows, that is, lol.

Thanks in advance.

award Yeah I've seen cgisca's work, and that one is a fork from cgisca, which unfortunately still use PGS V1. I'm still trying to look on what's going on in the code though, so it's still a good reference.

Just addition, the gradle build dependency for V2 is "com.google.android.gms:play-services-games-v2:" while V1 is 'com.google.android.gms:play-services-games:. Based on this, cgisca work and its fork you mentioned uses V1.

Ah my bad. I saw the PGS version 20.0.1 and thought it was 2.00.1 i.e. V2.