EDIT: solution in comments below. There is in fact a way to consiely import modules over that I was not aware of when I wrote this...
I found a huge pain point in GDScript that is seriously making me think twice about using Godot.
Good code is modular. It should be very fast and easy to import/include "modules" (i.e., other functions from other file) into your script. In Godot, they completely f***ed this up
Typescript:
import someFunction from './someFunction
Godot:
const SomeScript = preload("some_script.gd")
onready var some_script = DefaultManager.new()
var some_func = some_script.some_func
Look at how much more complex it is to import/include a module in gdscript than in typescript. Look at how much easier it is to read the code in Typescript. It literally takes three lines to import one function