- Edited
I made a glb export from blender that has a single mesh object and material using a png image texture.
When I bring it into Godot the importer extracts the texture as a new file, and I can create a new inherited scene and everything appears and works as expected.
However, if I make a change to the texture in blender, re-export the glb, Godot does not appear to use the updated texture. Clicking Reimport on either the extracted texture or glb doesn't seem to work.
Quite often it will retain an old image and refuse to update to what has been freshly exported. The only work around so far is to remove the inherited scene and start over.
This is an error message i'm getting when starting from an empty project:
(the files are there in the project directory)
Can't find file 'uid://cpnkh5a1oixpb::::res://jackolantern-mesh_pumpkin-diffuse.png'.
Attempt to disconnect a nonexistent connection from 'jackolantern-mesh:<Node3D#1806855892138>'. Signal: 'replacing_by', callable: 'EditorNode::set_edited_scene'.