Im very interested in how to use physics in godot such as rotation, eulers, quaternions, transform and many other functions, but i dont have any guide. Would any of you recommend me any tutorial, book or pattern to read the documentation or where do i start. (I know little about godot and i want to master it.)
Learn godot
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Godot manual surprisingly has some math in it. https://docs.godotengine.org/en/stable/tutorials/math/index.html
and of course its physics APIs, if that's what you mean. https://docs.godotengine.org/en/stable/tutorials/physics/index.html
You can search "math for computer graphics and game development" for books.
Something you end up with one like "3D Math Primer for Graphics and Game Development", which I think there's an online version of it https://gamemath.com/book/intro.html
Another alternative for math online can be this one https://immersivemath.com/ila/index.html
Disclaimer: My math is still weak!