Im very interested in how to use physics in godot such as rotation, eulers, quaternions, transform and many other functions, but i dont have any guide. Would any of you recommend me any tutorial, book or pattern to read the documentation or where do i start. (I know little about godot and i want to master it.)

  • Toxe replied to this.

    elmrganzo If you are new to Godot start with the official documentation from the beginning and do the two game tutorials.

    Godot manual surprisingly has some math in it. https://docs.godotengine.org/en/stable/tutorials/math/index.html
    and of course its physics APIs, if that's what you mean. https://docs.godotengine.org/en/stable/tutorials/physics/index.html

    You can search "math for computer graphics and game development" for books.
    Something you end up with one like "3D Math Primer for Graphics and Game Development", which I think there's an online version of it https://gamemath.com/book/intro.html
    Another alternative for math online can be this one https://immersivemath.com/ila/index.html

    Disclaimer: My math is still weak!