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  • What's the fast way to replay animation not from 0 in the animation editor?

What's the fast way to replay an animation not from 0 second in the animation editor (using AnimationPlayer) (edit: outside of filling the time box manually)? I don't need to do this in runtime, I just need to do this in editor for animation checking purposes. Even better if there's a shortcut for it. For example, based on the picture, I want to replay from 0.25, not 0.

Edit: I was expecting something like Blender, maybe a start and an end of frame (start and end of time in Godot is fine) and Shift + Left Arrow to replay from that specific start frame, or something where you can play an animation from any frame, say from the marked position on that blue marker, iirc.

There's a box on the top left of the animation editor with a field and a 0. Type your start position there.

Thanks for the reply! So the only way to replay at a specific time is by manually filling that box?

I'm sorry I forgot to put clearer question and examples because I thought it's possible. I was expecting something like Blender, maybe a start and an end of frame (start and end of time in Godot is fine), or something where you can play an animation from any frame, say from the marked position on that blue marker, iirc.

arly changed the title to What's the fast way to replay animation not from 0 in the animation editor? .