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  • Trail particles appear only after a delay


Hi, I've attached some particle effect to the engine of the ship that is moving at some speed but for some reason the particles only appear after some time, creating an unfortunate gap.

The GPUParticle3D emitters are relative to the model of the ship so they should not be effected by the speed yet it a gap seems to emerge nonetheless. Also, I've configured the particles to emit a trail, which, if I understand how trails work correctly, should fill the gap, yet that does not happen

As for the particles themselves their process material has the following settings: 0 gravity, direction y = 1, initial velocity = 100. Scale has also been set to decrease overtime on a curve, but it shouldn't matter otherwise.

The RibbonTrailMesh material has a color and is set to use particle trails.

If there is any helpful info I can give, I'll try to be as quick as possible 🙂

    SnapCracklins There is not much code as I set everything in the GUI, but here you go:

    DropBox link

    I am also sorry for the code quality in advance 😅

    To experience the problem just press play and the main character is located in Actors>character.tscn

    Uhh well I seem to have changed something and am unable to reproduce the issue any longer :/