I am very much a newbie, and I cannot see anything in the project run box. I am trying to do a first person viewpoint walk, through a 3D scene of boxes. The directional arrows work, but I see no scene to walk through (just black). I have tried three different first-person assets, from both 3.x (modified) and 4.x. I am using the latest Godot engine (4.x). I am not sure if the non-uniform scale warning on my StaticBody3D is related at all (another problem). The code runs without errors. It just doesn't show a scene in the run window. What is wrong? Any help would be appreciated.

    Elka Is your Camera3D and DirectionalLight3D set up correctly?

    • Elka replied to this.

      Elka It just doesn't show a scene in the run window. What is wrong?

      Have you completed this lesson Your first 3D game? Can you share the project?

      • Elka replied to this.

        Fencer
        Are these necessary for the run box view? I am trying to use a project from a book. They did not mention them. I did try adding them, though. How can I tell if they are positioned properly for the run?

        Tomcat
        I will try the suggested tutorial project, if it is 3D. I have not had any visual problems with 2D and an animation character. My first 3D project did show a scene, although I had no scripting attached. However, this project is acting differently. Somehow, the screen looks fine for the 3D while building, and my debugging shows that the directional arrows are functioning. I just do not know why they both don't connect during the run. I will see if I can share the project.

        6 days later

        Fencer
        Yes, it proved to be a combination of the camera and pivot placement and using something instead of the MeshInstance3D. Thank you for your guidance!

        Tomcat

        The tutorial absolutely helped. I found my mistakes doing the tutorial project and a better way of coding the game. Thank you!