- Edited
Hi all!
I just started learning the Godot engine and I'm having some difficulty with the editor. I have the following node structure:
-> SubViewPortContainer
-> SubViewPort1
-----> Camera2D
------.... 2d Entities
-> SubViewPort2
-----> Camera3D
------.... 3d Entities
I have the 2D view selected in the main scene. When I select the SubViewPortContainer , I see a preview of the objects under both viewports. When I click on Camera3D, however, the scene view automatically switches to the 3D view. This stops me from clicking on the 3D camera or 3d Entities and adjusting the Inspector properties such as x, y, z etc while still seeing the SubViewPortContainer combined view.
My question: is there a way to stop the editor from automatically switching view type to the selected node type (2d vs 3d)? I just want the view to be the viewport controller and that's it, I should be able to edit node properties without leaving my original view.
Maybe I'm missing something. I looked into the editor settings 'text_editor/behavior/navigation/stay_in_script_editor_on_node_selected', and was looking for a similar property for keeping the view locked.
Any ideas?
Thank you for your time