Hello all
I would like to develop a simple 2D game for Godot. I remember having a lot of problems with screen resolutions in Cocos2d-x. Could you please share your experience or recommend a tutorial on how to handle this?
Hello all
I would like to develop a simple 2D game for Godot. I remember having a lot of problems with screen resolutions in Cocos2d-x. Could you please share your experience or recommend a tutorial on how to handle this?
The docs have a section on this: https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
umen
Honestly, I haven't needed to mess with code. I just fiddled with the Project Settings shown in the docs.
They also have a code example project linked in the docs: https://github.com/godotengine/godot-demo-projects/tree/master/gui/multiple_resolutions
I tested multiple resolutions by resizing the window, and with BlueStacks Android emulator.
Is there a specific problem you're having trouble with?