Hi! I´m changing from Unity to Godot my shmup solo project.
Let´s see what I can make until the Halloween.

Too bad that I´ll have to restart from zero all the programing...


Wish me luck!

    Most of the movement and collision logic can be transported without much hassle (i think the biggest difference is that the orientation of one of the axis is reversed in Godot), but other than that, you have most of the tools to make a good shmup. More importantly, it's easy to control tweens, spawning and iteration of bullets and inputs based on the device

      Hi dukemagus I´m not really good at programming, I was just following a course.
      Now I´ll have to learn almost everything again, because the engine is so diferent to use. But as soon as I learn it, I hope it will be easy to get back to where I was in the Unity version (I mean, most of the sprite work is done: most of the animations, itens, fx and menus - just the programming is starting from zero, I didn´t use shaders or anything from Unity just handdrawn sprites and assets).

      just watched a vid of your game, cute graphics. Could be a good chance to advance your game when rewriting it

      by any chance, are you a fan of the cotton series? this game looks a lot like that but in HD.

      side note: I'm more of a game designer learning to program out of necessity than I am a programmer (even the most moderately trained programmer here could run circles around me), and I have to say working with GDscript is a lot easier than C sharp for someone like me. maybe in the future when I'm more skilled I'll hit some limit but I don't know how long that'll be.

      Love the art! It would feel a lot better though I feel if she had an attack animation when launching the pink fire-bolt like attack.

      Thanks everyone for commenting here!
      I'm also developing ShadowKitty: Thief by Night (on hiatus until I finish Halloween Ghostland) -
      Although I'm not really a programmer, I've been working as a webdesigner since 2003 (more of a designer than a programmer, but I have a good experience with coding in php, wordpress, flash, javascript and other languages - but there are people that are just coders here were I work).
      I also had animation classes from Doga Kobo Japan way back in 2001 (a japanese animator made a course during 3 months while he was on his vacation here in my country).
      Yeah, I know about the Cotton series, but my inspiration was Parodius (I really enjoyed that game when I was a kid), but in a Halloween style.

      Magical Chase for Nec PC Engine/Turbograffix 16 is also similar to Cotton. But I do see more Cotton in that Halloween Ghostland.


      22 days later
      10 days later

      The art looks great! I can't wait to see it in action :-)

      What formats will it be on? If it was on Xbox with a few doable achievements, I'd buy/download it.

      3 months later

      The art for these games look very nice. I especially love the concept for ShadowKitty.

      The art you've made is very great and have a nice looking cartoon style, congratulations for that.

      However, if you're not good/skilled for the code, it could/would be better to team up with a member here, despite how hard it could be to share and trust someone on such a critical part of a game, it would be such a waste to don't have the code your art deserve.

      Poor code doesn't really made good game (look how many expensive or such "AAA" games have been made this way), whereas great code with poor arts can still be good. Art is still quite depend on someone taste, code is quite the same for everyone, it is either good or bad and buggy as hell. (For instance abhimonk's games are not the best looking, but they're great and worth a try at least.)