So, I want to import an open source godot project that is actively maintained here:

YouTD 2 - Github Repo

It matches my godot version and language (4.1 / GDScript), however, I can't open the scenes without it saying that files may be corrupted or have been moved or deleted.

Some alternatives I tried:

  • Scanning the project instead of directly importing it from project manager
  • Deleting the "project.godot" file, and creating an entirely new project, copying the files into this new project
  • Cloned the repo and downloaded the project several times

I have not experienced this issue with other projects I imported earlier (in the same day), and thought that it may be an incompatibility between OS? Like I use Windows 11.

    Canichim however, I can't open the scenes without it saying that files may be corrupted or have been moved or deleted.

    The project won't open. The files are really deleted — they are simply not in the project. What you can see if you open the folders — they contain only file import information, but no files themselves.

      Tomcat But I see all the scenes and scripts here. I didn't understand how you can only see import info... For example, the very first file "GameScene.tscn" that shows in the error is present but godot complains, and there are lots and lots of scenes and scripts there

        Canichim I didn't understood how you can only see import info...

        Scenes (should) contain content (in this case sprites). In reality, there are none. Here, for example, is one of the folders with information about sprites (.import) that should be in the scene. But there are no sprites themselves.

          Canichim But the error was really not clear about that, it just pointed at the main scene, or any scene I tried to open as having been moved or deleted, so I don't even looked into those imports, thank you

            When starting the project, an error appears:

            Parser Error: Could not preload resource file "res://Assets/Items/item_icons_m.png".

            You need to open the folder in explorer on this path and make sure that the files are really not there.

            soundgnome You'll probably need to contact the maintainer to request access.

            Ha! Create an open source project, put it out there and block the artwork? I would be extremely curious to know the motivation behind such a decision.