Hey!
Like a lot of other devs, I come from Unity and I've been playing around with Godot to try and port a small jam game. I'm getting used to it and I enjoy most of the workflow. My main gripe is the particle system. I'm having a really difficult time with it and I feel like I'm doing something wrong
From what I've seen, Burst particles are almost "impossible" to make without custom code. I'll make a list of the different pain points, maybe I just haven't used the system the right way:
It's a pain to play multiple One shot systems at once. Both in Editor when creating the VFX, and in game when calling the VFX. Right now what I'm doing is I'm selecting all systems and checking the Emitting box for a preview. And in game, I've had to create a specific script to play multiple Burst particles with their references
Which brings to another problem. When I'm making changes to 1 system, I need a preview of this specific system among the other systems of the VFX. The only way to do it, is to scroll back up and reselect all of the systems and then check the Emitting box
There's no Delay property. Especially for Bursts, it's important to be able to create slight delays between the different systems
The Amount property seems like a strange choice. Rate over time and Burst Amount have been working really great on other engines
I really hope I missed something, as I've been enjoying the engine so far °°