I have a main scene with some instances of other scenes like a player and a button. When I open the player or the button scene in the editor and make some changes for example changing some properties and save the scene, the instances in the main scene are not updated properly. The only way to update the instance is delete the scene and make a new instance, I'm sure that's not the expected behavior.

I found some very old and not so old posts with the same problem.

A report on github
A post on Godot Q&A

It should always update. Can you write down exact steps to reproduce it starting with an empty project?

    xyz I recorded a short video to show exactly what's the problem.

    Ok this really weird. I made a new project and the instances are updating correctly there. I really don't know what bugged the other project. Maybe cause I saved the scenes in another folder inside of res?

    • xyz replied to this.

      KermexRPG Maybe cause I saved the scenes in another folder inside of res?

      There you have it.