Hello! I'm a self taught game dev. I started with JavaScript, but then switched to Unity/C# about 7 years ago. I just downloaded Godot, and saw that there were two options. I chose the one for C#, and I'm wondering if there are any huge reasons not to go with C#, instead of learning a whole new language scemantic.
I assume most tutorials are in GDScript? I could probably convert them to C#, but are there any major drawbacks to using C# vs GDScript? Or is there a performance or memory reason to go with GDScript instead of C#?
Thank you, I'm excited to start my adventure with Godot. I met someone at the GDC booth this year(sorry I don't remember who), and they were very fired up about the direction Godot is going, and hope to help people and learn as much as I can along the way.