Update [0.270923]
Sumarry
This update might not look like much, but it took a good bit of work to get here. I managed to move from a single item list to separate databases for each civilization. It was a bumpy road with a few editor crashes along the way, but now everything auto-updates from Google Sheets. It's a small but important step that should make things easier down the line.
What's New:
Civilizations: After some steady work, the game now features two foundational civilizations: England and France. I've structured things in a way that should simplify the addition of more civilizations in future updates.
- Buildings: Each civilization has its own set of buildings. To give you an idea, the Archery Range for England is visibly different than the one for France. This brings an extra layer of immersion to the game.
- Selection: With this update, the selection mechanism has become more nuanced. When you select a building, the available units and upgrades you see will vary based on the civilization you're playing. This means that an English Archery Range will offer you an "Archer" unit, while the same building for the French civilization will not.
Item Database A significant behind-the-scenes change is the switch from a centralized item database to civilization-specific databases. Each civilization now has its own database of items, loaded at the start of the game. This way, players are limited to building what is actually available for their chosen civilization, much like in the Age of Empires series.
Up Next: A Foray into "Artistic" Modeling!
Look, I'm not exactly Michelangelo with 3D models, but I'm ready to take a swing at it. Consider this my artistic cooldown lap after a marathon of code. Expect some... let's call them "minimalist" models making their debut in the game. They may not win beauty contests, but they'll certainly add character!
And why the single-color palette, you might wonder? Well, it's all about "optimizing the render pipeline," obviously. Totally not because my modeling skills mirror my cooking abilities: functional but unremarkable.