I'm not enjoying this at all. I'm a Unity user since 2012 and shipped several projects based on it.
Sure, Unity already had more and more problems accumulating over the past years, but there often was at least some logical long-term thinking behind it. The licensing change was the final nail in the coffin for me however.
Fortunately I kept open to other technologies and started following Godot very closely back in 2019 already.
So here I am now, completely switching over to Godot with my current projects.
It's annoying and I'm very unhappy with the whole situation, but at least Godot is production-ready with Vulkan and Jolt at this point. If this would have happened one year ago, I would have switched to Flax or Unigine instead.
Congratulations to the Godot team and all volunteers for getting Godot 4 ready in time.
And congratulations to the Unity management for their selfless act of promoting open source engines that hard with a single announcement.