Hello Guys!
I'm trying to migrate the project to Unity to Godot. I'm stuck on searching unitypackage_util macos binaries for https://github.com/barcoderdev/unitypackage_util.
Could you please share that binaries if have?
Hello Guys!
I'm trying to migrate the project to Unity to Godot. I'm stuck on searching unitypackage_util macos binaries for https://github.com/barcoderdev/unitypackage_util.
Could you please share that binaries if have?
Updating your discussion with the ‘Godot Help’ tag
Nikolay godot has its own tool for fbx -> gtlf conversion: https://github.com/godotengine/FBX2glTF
Download it and stick it in the path.
edit: if you fancy running it manually, the engine runs it like so:
.\FBX2glTF.exe --pbr-metallic-roughness --input .\your_model.fbx --binary
Thank you for the answer. I have FBX2glTF, it's one of two necessary parts of that converter. I'm trying to convert all resource, not only FBX, the converter https://github.com/barcoderdev/unitypackage_godot requires binaries from https://github.com/barcoderdev/unitypackage_util but they are expired. I don't know where to take them.
I probably don't understand something.
Ah, my bad - you want to use a Unity package. You could just fork and build the repo, assuming you can’t reach out to the author.
There’s another popular util here: https://github.com/V-Sekai/unidot_importer
spaceyjase Thank you! I managed to figure it out.
I know it's late to reply to this, but in case it's still helpful...you first need to download rust.
Pretty simple to do, you can open any terminal and copy and paste the curl command the site provides.
Once you have rust installed, you can clone the util repo from barcoderdev.
Next open a terminal from the root directory of the cloned repo (unitypackage_util/) and then run the following command...
cargo run
The run will fail and you will be prompted to view the terms of the xcodebuild license. so enter (as prompted)...
sudo xcodebuild -license
...and press Enter to view the license.
Next type agree
When that is done, again run...
cargo run
...and it will build the util executable. You will find it in...
unitypackage_util/target/debug/
Hope that helps.