THRILL is a first-person dark-themed tower defense game currently in development on Godot 3.
Latest version available here:
https://dmitri-tokmashov.itch.io/thrill

Story:
Hell has invaded Earth, and to save it, humanity launched special nuclear-charged drillship to Deimos — the source of infernal hordes. As the only survived machinist of that ship, your mission is to defend it from demonic creatures.

Community:
https://discord.gg/5NTCTH9c

Roadmap:
Addition of major parts of the game (menus, cutscenes, gameplay content) — Q4 2023, Q1 2024
Bugs fixing — Q1 2024
Gameplay balancing — Q1 2024
Initial release — Q2 2024
Follow-up support and development — 2024

took me a hot minute to figure out you have to click to build a platform then click again to build a weapon.

some notes:

the skulls attack you, but you can't attack them directly. it would make more sense to either a. give the player a direct weapon as a means of defense or b. only have the skulls attack the mining rig, so the lack of self-defense doesn't matter.

you can also only build behind you, which is fine in theory but as it is the skulls catch up so fast and the rig digs so quickly that everything you build ends up not mattering at all about three seconds after you build it. I think making the rig dig slowly and then gradually pick up speed would fix that handily.

on a technical note I can't get the mouse cursor to re-lock into the game window if I hit escape and then click back on the game. even in full-screen it still shows me the mouse and doesn't keep me centered anymore.

everything else I can think of is stuff you've probably got planned for later anyway (like the ability to choose what weapon you're going to build, etc)

    samuraidan like the ability to choose what weapon you're going to build

    You can choose a weapon. But it's not obvious. It needs some sort of tutorial.

      samuraidan
      I wanted to avoid the feel of a generic first-person shooter, so enemies are meant to be just dodged by continuous platform jumping. I tried to make them attack only the ship in the earliest prototype, but it felt wrong.
      Moving speed of skulls is buggy right now. They definitely shouldn't catch up the player and pass all built turrets so fast.
      I'm still getting used to builds for HTML5 and trying to fix problems like that cursor one.
      Thanks for feedback!

      Tomcat
      Currently no, you can't. Game randomly chooses which item should spawn every time. This is a leftover mechanic from the earlier game jam version.

      Hey... It's cool that you have something playable. I tried it. It's a bit hard to understand the mechanics of the game. I couldn't shoot, and how to build something wasn't obvious. So it felt a bit random. Another thing I noticed was that there seems to be a limit on how much you can rotate the character. After rotating the player a bit, it stops, and you must rotate the other way.

      I could also see the mouse cursor when in fullscreen.

        MikeCL
        Yeah, mouse capturing is kinda buggy right now on that HTML5 build. Try to turn fullscreen mode on the start screen, before gameplay.

        Mouse cursor appearing during gameplay should be kinda fixed now. Also, items are selectable for creation now, not random. And the game now can be paused by pressing P or Esc.

        I don't know if this problem is new (I was too busy trying to figure out how the game works the first time), but the aiming is really wonky. I'll have the cursor right on an empty platform and instead of spawning a weapon it'll spawn a new platform to the right.

        edit: it works fine in windowed mode, it's only fullscreen where I have this issue

          10 days later

          dmitri-tokmashov 1920x1080

          edit: I tried it again and it's not as bad as before. I dunno if something changed or if it just "fixed itself" somehow

          20 days later

          I've redesigned the UI (with some fancy shader) and finally added menus. Main, pause and settings.
          One step closer to the release version.

          a month later

          Just added short introduction cutscene inspired by Alien movie teaser, lol:

          award Neat! Is that still updated on itch?

          Yeah! The introduction cutscene is skipped by default right now, needed to turn on in settings.

          a month later

          dmitri-tokmashov this looks great. i need you to do me a favor and personally remind me to play this before the funny hats disappear. i am very busy and i will forget exactly 3 minutes after posting this. happy holidays :)