Good day, I have a question. And this is probably not something a beginner should do but I want to ask anyway.
My project uses a wide variety of audio types, for what reason is something I would not disclose. But the point is that I want it to be able to use MP3, WAV, OGG and the likes. But there is one that my project uses a lot -- and it would be OPUS.
When I was looking through the Godot documentations, especially the past ones, I noticed it used to support it back in Godot 2, but nothing after that. My question is: how do I implement custom Audio types such as OPUS?
Obviously, the answer would be to implement a plugin or fetch it off some GitHub but I want to know what you would personally do if the aforementioned fails.