- Edited
When I light mapped my room I got corner leak problem. Please see the attach image. In the corner of the room the light is leaking. How to stop this leak? There is a omni light in the room and directional light outside the room.
When I light mapped my room I got corner leak problem. Please see the attach image. In the corner of the room the light is leaking. How to stop this leak? There is a omni light in the room and directional light outside the room.
I don't understand what solid means! Cos I tried to make the wall solid and also the room as a box, means joined all wall, floor and ceiling but no luck. It still bleed.
BirdaoGwra I think it means that each wall is a box instead of plane.
If I make all wall, floor and ceiling box, it only works on some places not all places. The light still bleeds.
BirdaoGwra Try to overlap them.
It's a guess, but you might need to either:
LoipesMas
1/ I tried both. I made all walls, floor and ceiling a single mesh.
2/ I made all walls a single box and all of them were overlapping each other.
But the light still bleeds.
Maybe you should post a sample project, so people can see what you're doing.
Here I made a test scene.
Here is dropbox link -
https://www.dropbox.com/scl/fi/mgggq8u60tofb4p3w1fe2/LightmapBleed.zip?rlkey=04fmvj816x75jzciq1ln3gxy0&dl=0
BirdaoGwra I made all walls, floor and ceiling a single mesh.
Single(edge/vert connected) continuous mesh. Not just join them into a single object.
Megalomaniak
You mean make all mesh a single mesh? All connected?
Increasing the thickness of the walls is not a good option for my map. B'cos I have already made my door frame too much thik. But as cybereality said, I made the inside rooms solid water tight seal and the bleed is almost gone. Thanks for the reply and help.
BirdaoGwra I made the inside rooms solid water tight seal
Do you mean that it is a single solid (merged) construction? Not separate walls and floor and ceiling?
No this is not a single solid room. Walls, floor and ceiling are all separate mesh. I just blocked all my interior with a cube and the bleeding is blocked by the cube.
BirdaoGwra I just blocked all my interior with a cube
and the bleeding is blocked by the cube.
So, through the windows, can't see the surroundings?
Once lightmap is baked I just hide the cubes.