Does anyone know how to get the Quest 2 controllers to vibrate? In either Godot 3 or Godot 4

Thanks

Bryan

In 3.x, the ARVRController has a rumble property (rtfm).

In 4 that property has been removed but the XRNode3D has a trigger_haptic_pulse method (rtfm) inherited by XRController3D.

Give that a shake!