Hey im kind of new to godot started with 4.1.1 which im still working in

and my project grew pretty fast in the last weeks.

I was looking for a build in TODO addon which I found with the
Kanban Task - Todo Manager 2

it was my first contact point with godots addon and I didn't even managed to get it running.

now to my real problem since I installed the addon my AssetsLib is bugged out,
when I open the AssetLib its normal for half a second and suddenly grows into infinity internally.

It kind of things the godot engine window is the size of all my 3 screens when its not

the 2D 3D Script AssetLib buttons are centered offscreen

I deleted the addon folder but the bug is still there.
Anyone know what to do?

DaveTheCoder

posted on the git we will see what happens.

Now im stuck with a bugged assetlib well.. :I

Try opening your project.godot file in a text editor (make a backup first of course) while Godot is not running and look for any references to the addon (probably under an [editor_plugins] heading). Delete any references you find, and if that was the only addon you were using you can delete the whole [editor_plugins] section. Then try opening the project again. Not sure if it will help in this case but that has helped me clear out rogue addons before.

Even though this is an edge case, it might be a bug worth reporting to the engine itself: https://github.com/godotengine/godot/issues

However messy or buggy an addon is, the state of the editor should not remain bugged and wonky after you've deleted the offending addon.

That said, you probably just want to solve your issue. When the "infinity" bug is happening, what happens when you try to manually resize the window or maximize the window? Does it refuse and stay long?