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I stumbled upon a message by one of the members of Godot PLC (Project Leadership Committee) by Clay John.
According to Clay John at Godot Contributors Chat, core maintainers are beginning to consider adding telemetry into Godot in some way or another, a free and open-source game engine:
Source: Godot Contributors Chat, communication channel (you have to be registered there in order to see it, but the channel appears to be public).
To compare it to other open-source projects, see Audacity's case, acquired by Muse Group, namely this pull request. They said that telemetry is "strictly optional and disabled by default." This is similar to considerations of a "light" version of the opt-in telemetry discussed at the meeting among Godot's core maintainers.
What do you think about it? Do you think Godot will benefit from some telemetry, even if it's opt-in?