Can TileMaps be used for editing grids whose elements hold complex data? I did notice it's possible to populate a TileMap with Scenes (by making a "Scene Collection" in its respective TileSet) instead of simple graphical elements, which is about halfway toward what I'm aiming for. However, I can't seem to see a place in the Godot editor to actually edit each individual instance of the scene in each "tile", so each tile is just the default state of its scene. Am I overlooking something, or is this use-case beyond the scope of what TileMap is intended to be used for? I don't mind writing an in-game level editor to achieve this, but I just want to make sure I'm not overlooking any other options before I move ahead with that. I've pretty much clicked everywhere I could think of at this point 🙂

(for context, I was hoping to use TileMap for being able to edit data for cell-based dungeons within the editor, roughly 20x20 cells in size; each scene is an aggregate-type "Cell" that has north/south/west/east wall specifications, a floor specification, and a ceiling specification, and even other scene instances within it too)

The docs say it uses PackedScenes, which you can't edit individually in the TileMap editor. Of course you can edit them individually in the SceneTree before packing them (or after, then saving) but I don't think that's what you're looking for.....