- Edited
Can TileMaps be used for editing grids whose elements hold complex data? I did notice it's possible to populate a TileMap with Scenes (by making a "Scene Collection" in its respective TileSet) instead of simple graphical elements, which is about halfway toward what I'm aiming for. However, I can't seem to see a place in the Godot editor to actually edit each individual instance of the scene in each "tile", so each tile is just the default state of its scene. Am I overlooking something, or is this use-case beyond the scope of what TileMap is intended to be used for? I don't mind writing an in-game level editor to achieve this, but I just want to make sure I'm not overlooking any other options before I move ahead with that. I've pretty much clicked everywhere I could think of at this point
(for context, I was hoping to use TileMap for being able to edit data for cell-based dungeons within the editor, roughly 20x20 cells in size; each scene is an aggregate-type "Cell" that has north/south/west/east wall specifications, a floor specification, and a ceiling specification, and even other scene instances within it too)