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  • JetBrains Rider supports NodePath and Input action autocomplete

Hello,

I would like to advertise a new feature in Jetbrains Rider which makes working with Nodes in Godot much nicer. This will only work in Godot 4, Rider 2023.2 and the godot-support-plugin.

When using methods that use NodePaths like GetNode<>() or input actions like Input.IsActionPressed() you know get autocomplete in Rider. This should work the same now as in Visual Studio.

Here is the pull request (with videos of how it looks like): github

Note: There is a small issue when you start Rider for a newly created project for the first time. The Godot icon (in the upper right) is not showing which means something went wrong. Just close the solution and open it again, then it should work.

I hope you enjoy (I surely do 😀)

a month later

Is there a way to make it so when you open/edit/create a script in godot it will automagically open the Rider editor? I just barely installed the plugin.

Updated your tags to something that fits the topic a bit better