Hey

I have a Godot 3 Quest 2 project that I have ported to Godot 4. The project runs thought Oculus LInk on myt Quest, but I cant figure out how to get the project to deply to the Quest. In Godot 3 there is an Android button beside the run button that deploys and runs the project on the quest, however this button is missing in Godot 4. I wonder if I have missed some step in setting up Godot for for Android?

In Godot 4, there's a Remote Debug button. In your second screenshot, it's on the right side of your red arrow. If you click on that, you get a dropdown menu. Instead of the Android button, that menu has an item for Android (if Android export is configured and the device is connected).

    DaveTheCoder Doh!! Thanks! Seems my project has a few errors in it still listed in Output. Gonna fix them and hopefully will deploy now :-)

      skooter500 Fixed all the errors in the project but the project doesnt deploy and insteda Godot gives:

      Also the Gradle Window seems to have an error that I cant see.

      Finbally in Output it says:

      Could not find version of build tools that matches Target SDK, using 34.0.0
      Attempting to parent and popup a dialog that already has a parent.
      0 param: --remote-debug
      1 param: tcp://localhost:6007
      2 param: --xr_mode_openxr
      3 param: --use_immersive
      editor/export/editor_export_platform.h:178 - Export: Building of Android project failed, check output for the error. Alternatively visit docs.godotengine.org for Android build documentation.
      Cannot remove non-existent file or directory: C:/Users/skooter500/AppData/Local/Godot/tmpexport.1690680952.apkIve

      Any ideas where to look even?

        skooter500 Installing JDK 11 fixed that problem and nmow my program builds, bur any scene that loads FBX files seems to hang and I get this error in the debug console:

        E 0:00:05:0628 _load: No loader found for resource: res://Models/Dodecahedron.fbx.
        <C++ Error> Method/function failed. Returning: Ref<Resource>()
        <C++ Source> core/io/resource_loader.cpp:281 @ _load()
        E 0:00:05:0628 parse_variant: Can't load dependency: res://Models/Dodecahedron.fbx.
        <C++ Error> Method/function failed. Returning: error
        <C++ Source> core/io/resource_format_binary.cpp:458 @ parse_variant()
        E 0:00:05:0628 parse_variant: Can't load dependency: res://Models/Dodecahedron.fbx.
        <C++ Error> Method/function failed. Returning: error
        <C++ Source> core/io/resource_format_binary.cpp:458 @ parse_variant()

        2 months later

        skooter500
        I also get these error and installing JDK 11 do not fix the problems for me,
        Anyone that have any suggestion on what to do?