Godot version 4.0.3
so i have been making a 3D ui and using 3D elements like mesh and Label3D. I was using the StaticBody3D signal "_on_static_body_3d_input_event" for one script due to optimization and flexibility reasons but i encountered a huge problem. When i click one of my three buttons using "event" (InputEventMouseButton) same signal triggered and all my buttons doing same things. So my question is how can i know which node triggered the signal so i can make buttons do different things. Here are some screenshots:
random color for op1 is for debugging dont mind that
thank you