Hi,
Maybe this is expected with any Godot HTML5 project, I wasn't able to confirm it after searching for a while. I have a fairly simple project using Godot 4.1 and when running it on a web browser on localhost I see the errors below. I am not using multi-threaded rendering (I don't even know if it is supported for HTML5). I run it in localhost using the python script that the official documentation provides. Is there a way of getting rid of those errors?