I'm so confused.
I want to achieve something similar to this:
(Video in which transparent water can be see with SSR drawn on top of it)
In Godot 4 as soon as you switch on transparency for a material, it won't show SSReflections on it anymore.
From what I understand it's completely normal for any rasterization engine to not be able to show transparent materials, because transparent materials dont show up in the depth buffer.
But what is about the other way around? Rendering the SSReflections of opaque objects on transparent materials (like water)? Is this impossible in Godot?