Whenever I play a scene to test something out the Output window pops up. And when I stop it stays up covering the last lines of my code forcing me to either scroll my code or collapse the output window every time. Which is a bit annoying.
Is there a way to stop it auto expanding and to make it auto collapse?
A way to stop the Output window from popping up when running a scene?
Yes, there is a way to make the Output window auto-collapse when you play a scene in Unity. To do this, open the Unity preferences by going to the top left corner and selecting Edit > Preferences. Then go to the group of settings labeled "Collapse console when finished running". Check the box to make the Output window collapse when you play a scene in Unity.
Have tried "Always run output on play" and "Always close output on close". If you check both of those options then everything works. But if you unckeck the "Always run output on play" then it will be popping up in the Debbuger tab without auto collapsing.
a year later
- Edited
I fixed this in Godot 4.3 by Editor > Editor Settings > Run > Bottom Panel > Action on Stop = Close Bottom Panel